Coming soon and in Beach Episode [pt. II] - Rebalancing of everything - Watchtower unlocked and will allow you to find a shorter path to the shore - New Monster - Tracking implemented - Images for new weapons and armor - More that I can't recall right now NEW QOL: - Added a 'Total Raw Materials' display to the crafting details window FIXES: - The 'Hunters' page formats better if hunters wrap to a new line 04/29/24 - 0.1.10 - hotfix FIXES: - Planting a seed no longer crashes the game - Expeditions can no longer be started without hunters, and any saves affected by the bug should be fixed - Tools are no longer stuck in Hunter's inventories if loading from an older save - Quests can no longer go on forever, with the monster attacking 'ghost' hunters 04/26/24 - 0.1.9 - hotfix FIXES: - Uploading and Deleting saves should work consistently - Plusses no longer appear next to slots where the Hunter has nothing available to equip - Deleting your save now deletes your entire save - Forced all cached data files to update on version change 04/25/23 - 0.1.8 - Beach Episode [pt. I] NEW CONTENT: - A whole new Locale with new Items - New Monster (Longlin), complete with armor and weapons - New Armor Effects (Focused, Metabolized, Immunized) - Status Effects (Poison) - New Amalgam to combat statuses (Antidote) - New Seed (Wrydd Ovule) - Weapon Damage Classes (Sharp and Blunt) - Monster Damage Class Resistances - Sealslug Weapons - Autocrafting (Unlocked with Village Construction) - Slimed Tools (better, durability, unlocked after the first Monster) - New Hunter Level Milestone (lvl 10) - Remedy Pouch Upgrade - Longhouse construction allows for a 4th Hunter NEW QOL: - New Menu system for equipping potions and tools - Hunter Level Milestones glow when the hunter is hovered CHANGES: - Tar Ivy no longer needed for cart, needed for forge instead - Quests/Expeditions now show the distance that needs to be travelled - Quests now show the Monster's drops (if any) on Quest completion/failure - Monsters reward exp - Sealslug got a buff, due to tabbed-out combat being bugged. It should be slightly more of a threat when tabbed-in, and exactly the same when tabbed-out. - Upated the Sliver Weapon's sprite to better reflect its weapon class - Updated weapon preview text on Hunter tab to be more informative - Objective Tab now stays open/closed between reloads - "Wagon: Reinforced Wheels" now requires 1 less Tar Ivy - Donation button now has an on-screen pop-up - Quest Item Log is now 1.8x taller, and shows 5 lines instead of 3 - Items now show their rarity - Inventory headers were shuffled, with a new header for seeds - Loading Offline Time now has a progress bar - Changelog now opens on first launch after an update - Recipe details scroll with the screen FIXES: - Combat now works when in another tab, used to result in the player taking significantly more damage than intended - Quest monsters no longer reset their health if the game is re-loaded during a Hunt - Hunters no longer come back to life if the game is re-loaded while they are fainted - The monster/hunter attack timer is no longer reset on reload - Healing Moss is now tied to gameticks rather than an external timer, which should prevent future bugs - Equipment no longer shows its description after being unequipped - Adjusted the Village Upgrade Tree's spacing so all upgrades are visible on all fonts - Isles Font is now actually the default on a new game - Hunters will no longer use tools if the current locale doesn't offer drops for them - Naturalist no longer affects Monster Drops - Added a fallback image for all armors and weapons 03/25/2024 - 0.1.7 - The One You've Been Waiting For CHANGES: - Introduced Isles Font as the new default (will be receiving adjustments) - Adjusted other fonts to fit their boxes better 03/21/2024 - 0.1.6 FIXES: - Equipping armor should now work on mobile 03/20/2024 - 0.1.5 - The Village Must Grow NEW CONTENT: - Added Objectives 10 - 13 - Added a village upgrade to increase 'flimsy tool' durability - Added Bonfire unlock + functionality - Added Village Construction (in the village tab) - Added the Farm and Nursery Constructions - Tools have a dedicated pouch with upgrades - Farm is functional and seeds can be planted NEW QOL: - Added a way to view old text entries (very barebones ATM) - Text Entries now support images (only one for now) - Added alert lights for when something new is unlocked (not comprehensive yet) - Added functionality for sub-tabs on pages - Added new recipes for intermediate crafting materials - Added a window that shows crafting details when hovered over a recipe - Font Choice now saves, and other user preferences will in the future CHANGES: - Tools now display their chance to *not* break - Updated tool break chances - Softer default background color - Inventory is now more organized; added labels - Updated some crafting times - Recipes now show how long they take to craft - Save files now store your last played version - Made potion tooltips more informative - Hunters are more likely to use their tools when they're equipped - Mining Stoon in the Meadows has a higher max drop - Updated some armor recipes and skills - Added a third font option - Added a donation button FIXES: - Mouse cursor updates when hovering on most clickable elements - 'Craft Axe' objective now requires the correct amount of materials - Can no longer 'Upgrade Pouch' while a Hunter is working. No indicator for this yet, but it mitigates losing items in the field 02/14/2024 - 0.1.4 - Happy Valentines NEW: - Game fully runs when unfocused - finally! - Drowsy skill implemented - Hunters gain 0.2 levels of Drowsy at level 3 to aid in the first fight - Added 2 new village upgrades - not unlockable yet - The game now has a load screen - The game now plays an intro - WIP for aesthetics - Added new recipes for intermediate materials - not unlockable yet CHANGES: - Changed default Hunter names on new save files - Re-did how offline time works, all cases are now covered - Offline time capped to 30 minutes - Forager visual values updated, no change to effect - Forager and Naturalist skills have more detail - Overhauled the formula for Naturalist, should be more consistent FIXES: - Hunters should no longer recover health on reload if not resting - 'No Skills' text now displays properly on a brand new save - Tabs should consistently be readable to screen-readers (hopefully) - Cleaned up the console logs to minimize unnecessary information - Capped offline time to 30 minutes to avoid extreme lag / infinite load - Redid Visual Tick vs Game Tick logic - No longer ill and am able to work on this again - Naturalist no longer has an impact on finding rarer items (unsure if it ever did) 02/06/2024 - 0.1.3 NEW: - New hunter equipping UI. Can now unequip and change armor/weapons - Added 'alt' tags to the left Tabs so they can be read by screen-readers - Added 2 new objectives (8 and 9) - Added a 'view previous objectives' button - Added slugsuit armor images CHANGES: - Added height variation to the Village Upgrade Tree FIXES: - Upgrades that require a number of kills now update correctly 02/04/2024 - 0.1.2 CHANGES: - Updated some UI - Updated alternative font size to match default - It is now logged when a tool breaks on an Expedition - You no longer see what item you dropped if your bag is full on an Expedition - Sealslug HP lowered by from 1000 to 700, which should make the fight much more consistent. FIXES: - Hunters now consistently deal correct damage - Hunters can no longer give items to Hunters in other areas - The level 8 upgrade for hunters no longer gives increased items 02/03/2024 - 0.1.1 NEW: - Added a toggle to change the font - Added Discord link CHANGES: - Rebalanced drop rates to increase odds for Stoon and Hardbark in the Meadows - Changed requirements for early village upgrades to ease progression - Objective box now reopens when there's a new objective if it was previously closed - Updated some objective text to help clarify mechanics FIXES - Hunters no longer stay dead after fainting once