??/??/?? NEW CONTENT: - 'Tracker' skill implemented NEW QOL: - Dynamic Camera implemented to the active quests display. Currently only used to make the camera follow your mouse - You can finally bail from quests CHANGES: - Hunters reorganize on their tab based on their Isle - Library tab now visually shows the monster's initial locale - Farm Plots have to be clicked to harvest once done - Custom scrollbars! No more highlighting text! Feels less like a website now - Shrunk Hunter HP Bars on Quest screen FIXES: - Speech bubbles no longer scale with the character's size - Health bars stay black after hunters faint - NPCs will no longer pop into view if you scale the window really fast - Auto-generated save file backups no longer have weird end encoding that stops them being immediately loaded 11/06/24 - 0.2.52 NEW CONTENT: - Very WIP Hunter visuals while on a quest NEW QOL: - Can click the purple box by a crafting recipe to cancel the craft (finally) CHANGES: - "(hunter) couldn't find anything" message on Excursions is now red to stand out better FIXES: - Major bug fix, the autocrafter no longer pulls items from the wrong Isle inventory, allowing for negative values - Fixed an issue where workshop upgrades wouldn't register if updating your save from a specific version - Fixed mingle-beam recipe not unlocking until a refresh - Crafting progress bars will only appear on the Isle in which the item is being crafted (no more overlayed bars) - Crafting number boxes will show how much you are making only on the Isle you are currently on - Autocrafting Items now makes progress offline - Fixed a potential memory leak where every item crafted would create a hidden progress bar that wouldn't go away until the game was closed (oops) 10/20/24 - 0.2.5 - Refining the Experience NEW: - **Save Backups, Local Auto-Saves, Steam Cloud Saves** - Added multiple new recipes using Isle 2 resources - Isle 2 workshop can be unlocked - Islue 2 Excursion is completable, unlocks several more story beats - Added placeholder for new mechanic: 'The Refinery' - [EXPERIMENTAL] Added characters to the 'village construction' tab - Added 2 more songs that were accidentally left out: 'Sky Garden' and 'All Who Are Weary' - Settings window now shows total playtime on save - The map on expeditions now updates as you progress - Hunters weapons now appear on their backs [Some placeholder art still present] - Hunters need a longer recovery if they fainted in battle - will be tied to the Ward - Fainted hunters will not be able to go on quests until their HP is above 0 - More Village Construction upgrades (2 Workshop upgrades, 1 Farm upgrade) - New Setting that allows you to choose the minimum strength tool your hunters can auto-equip - Certain text-boxes now explain why they've triggered CHANGES: - Changed some village upgrade text that was outdated - Changed song name 'Under the Maple Leaves' to 'Foraging for Mushrooms' - Auto-equip tools works while the Hunters are resting to be more intuitive - Shattered Coast percentages now add to 100% instead of 80% (oops) - Red text in the Village Construction tab no longer looks horrible - Remedy upgrades only show once the Amalgam table is built - 'Steading' renamed to 'Garden' - Village Construction UI revamped - Malig-zome not listed as a seed since it cannot be planted - Added a category to the inventory for construction materials - 'Ice Herb' now called 'Alough' and is used in Soothing Clump instead of Moss - Updated some of Drai's dialogue to segue into the watchtower - Watchtower is slightly cheaper FIXES: - Removed song 'Untitled 2', which was a duplicated of 'Foraging for Mushrooms' - The Village Construction floor no longer moves the wrong way when changing buildings - Village Construction tab no longer unlocks with the village - Illid now moves to the farm when it's unlocked - The text box no longer sometimes types out whole lines at once instead of letter-by-letter - The Village Construction preview layers better, won't appear above things it shouldn't - Watchtower unlock now shows without a refresh - Boats no longer need a refresh to work - Numbers show correctly when manually equipping Hunters' tools on Isle 2 09/20/24 - 0.2.43 - boatfix FIXES: - Fixed an issue where the starter boat could go missing if reloading the game at a certain point - Boats now show the 'Depart' button after they arrive - Boats now no longer keep Aryll hidden until refresh (Aryll really drew the short end of the stick with these bugs) - Boats now visually update their emptied inventory upon arrival - Boats now unlock their inventory upon arrive without needing a refresh 09/19/24 - 0.2.42 - hotfix FIXES: - Fixed an issue where Aryll specifically wouldn't gain Combat Familiarity - Fixed an issue where 'mingle-beam' was renamed to 'tar brick' temporarily 09/18/24 - 0.2.41 - hotfix FIXES: - Fixed an issue where a tab would disappear if updating from a certain version 09/17/24 - 0.2.4 - The Journey Back NEW: - Isle 2 Story implemented! - Dynamic menu that updates with your progress - Two-person dialogue system - Village upgrades implemented on Isle 2 - Credits - Added a dynamic map of the island to the Expeditions page (currently *VERY* WIP, and only for Isle 1) - Can finally return to Isle 1 after leaving - Added Objectives 19 - 22 - Added Some new Recipes for Tool Upgrades - New Monster (Skeerim) CHANGES: - Combat familiarity system is less punishing at the beginning and rebalanced - Longlin should be more consistent with ideal armor early on due to this change - Upped the resolution of the Hunt animations by 4x, so they should look less pixelated - Increased some stick/stoon cost for the first armor set - Added some missing item descriptions - All characters are now a more appropriate relative size FIXES: - Hunters gain their familiarity badge without needing a refresh (visual bug only) - Fixed a slightly transparent tab - Slughide drops now add up to 100% - Dialogue events now cover the whole UI instead of the current tab - Fixed a bug where automated quests could stay active - The boat now appropriately disappears when it should - Hunters now successfully return from excursions 08/14/24 - 0.2.31 - hotfix NEW: - New character on Isle 2 CHANGES: - Updated all chibis (for the sake of making them more dynamic) - Added new art for the Isle 2 characters FIXES: - Familiarity now *actually* increases dodge change, was bugged before - 'Begin' disappears on the intro - Double Progress-Bar glitch should be fixed - Text-log finally properly clears between quests - Locked players out of some Isle 2 upgrades that aren't working yet - Dock Inventory reflects the inventory of the current Isle instead of Isle 1 08/09/24 - 0.2.3 - Getting Familiar NEW: - Hunters get badges based on their familiarity with a monster, shown while on a quest (this is tied into the rank shown in the Library) - Hunter familiarity with a monster now affects how often they dodge that monster's attacks and how often they hit the monster, + some other bonuses - Hunter tracking familiarity increases how quickly they can track monsters based on how much they've tracked it before NEW QOL: - Hunters can now auto-equip tools from Level 3 (this is overriden by Quest auto-equip selections if active) CHANGES: - Further buffed stick drops in locale 1 - Health Regen Hunter milestone moved from level 2 to level 3 - Combat Familiarity has a much higher cap - Changed the title of Objective 17 from 'eclectic' to 'eccentric' - Made it clearer why you sometimes couldn't upgrade hunter pouches, both dynamically and with a note - Slightly nerfed default chance to hit the monsters, since it's significantly buffed over time by the new familiarity system - Same as above but to the hunter's chance to dodge a monster's attacks - Library now displays a tooltip when you hover over a hunter - Changed the arbitrary '25%' on the library tab to something more mysterious FIXES: - Removed a rogue
tag from an objective - Meera now [actually] moves to the library - The first objective now shows in the diary - Added a missing apostrophe - Can no longer click on Hunters in the library to change Monster tabs - Fixed 2 issues that could cause saves to load infinitely 07/26/24 - 0.2.2 NEW: - Added 'Dark Mode' in Settings 07/25/24 - 0.2.1 - STEAM LAUNCH!! NEW: - Village Construction Images - Island 2 story - More dialogue (as always) - More character images (as always) CHANGES: - Meera now moves to the library - 'Gacha luck' for your first hardbark and erron ore to guarantee quick drops - 'Skip' on lore entries now moved and changed to an 'X' - Orym no longer plays coy in his 'misc' dialogue - The dock now asks for a confirmation when you leave for the second Island FIXES: - Lorebox now scales - Library formatted correctly - Questing hunters aren't blank when you tab back to the Quests page 07/21/24 - 0.1.19 NEW: - Menu! + Menu animations - Redone intro CHANGES: - Stick and Stoon rates buffed in the Meadows - Adjusted some Objective text - Orym gives better hints at the beginning FIXES: - Fixed a bug that stop hunters from removing tools/consumables from their pouch if there were no tools/consumables in the main inventory - Equipped equipment no longer turns white when re-equipped after emptying the slot - Tab notifications for dialogue work again - The song 'Untitled 2' now plays properly - Download button on load screen works again 07/21/24 - 0.1.18 NEW CONTENT [public]: - Meera (librarian) introduced as a speaking NPC - 9 song tracklist with old songs remastered - Drai has character art when being talked to 07/19/24 - 0.1.17 NEW QOL: - 'Wait for Tools' Quest Automation is working - Quest auto-equipping is here! Hunters can now automatically restock on potions between automated hunts CHANGES: - Added retroactive dialogue triggers for people who have saves beyond the initial triggers - Added thought-bubbles where appropriate to certain dialogues FIXES: - Capped library familiarity, which fixed some formatting bugs - Available Quest Automation text updates properly 07/18/24 - 0.1.16 NEW CONTENT [beta] - Ability to travel to 2nd Isle - New locale on 2nd Isle NEW CONTENT [public]: - Added a ton more dialogue triggers - Drai and Och are now interactable NPC's - Longlin animation on quests NEW QOL [public]: - NPC's with dialogue now show a notification on their respective tab FIXES: - Fixed a bug in which all progress bars were handled wrong offline - Fixed some more overlay issues 07/15/24 - 0.1.15 NEW CONTENT [beta]: -Dock with a ships (requires introduction, can't travel yet) NEW CONTENT [public]: -Little animated monsters on quests 🙂 [currently only on Sealslug, Longlin is 90% done and will be addded soon!] FIXES: -The 4th hunter appears on the Quest page when unlocked -Fixed the overlay issue in Quests -The first Excursion has correct visuals now -Hunters should rest more consistently, especially on reload CHANGES: -Can now right-click to assign hunters -Adjusted some items' listed rarities -Added names to the Character dialogue -Orym now changes costume after first Sealslug kill -Small UI animation for quests -'right-click to add hunters' has been reworded slightly 07/12/24 - 0.1.14 - The Makeover Real talk, I'll update this changelog in the morning. It's been multiple weeks of feverish work and I'm far too tired right now to recount it all. A lot of cosmetic stuff, though NEW CONTENT: - Tracking: Your hunters must track a monster before fighting it. While tracking, they gather at a reduced rate and slowly gain knowledge to track more efficiently in the future. - NPCs: Characters that you can talk to! A couple more are coming soon, and they'll have advice for different parts of the game as you progress! - Music Player with 8 different instrumentals! - Visuals for all armors and monsters! CHANGES: - Added placeholder armor colors to Longlin and Drodden to help differentiate them FIXES: - The Watchtower now consistently unlocks on all saves (only an issue when upgrading from a specific version) - Fixed some random number generation calls using floats instead of ints and vice-versa - Monster Damage Resistances finally actually work 06/21/24 - 0.1.13 - Beach Episode [pt. 2] NEW CONTENT: - New type of Quest: "Excursion" - New Excursion to decrease travel distance to the Coast - New Story content upon entering the coast - Watchtower can now be built - Better health potion [Vitalimash (S)] unlocks after the first Longlin battle - New monster: Drodden - New euipment for Drodden - Auto-Questing! Unlocked with Watchtower, currently only for Expeditions and basic Quests - Added Objectives 14-16 - New skills: Synthetic Veins, Wind-Up, & Latent Strength - New Village upgrades unlocked - Steam Wishlist button NEW QOL: - Added a 'Total Raw Materials' display to the crafting details window CHANGES: - Longling has slightly less resistance to Slashing damage - Objective box now has a slight animation on opening/closing - Watchtower Upgrade is now hidden until revealed through exploration - Tool durability greatly buffed, with lesser but more consistent rewards - Changed some prices around - Changed the name of "Stick and Stone" armor - Antidotes now also make you immune to poison for a few seconds, hopefully making the Longlin much more consistent. - Buffed Longlinen base defense - Adjusted some Longlin armor costs - If the game doesn't load, there's now a button to download your save to send in for testing FIXES: - The 'Hunters' page formats better if hunters wrap to a new line - Vail's upgrades now show up when they're unlocked, without needing to refresh the page - Autocraft won't keep crafting an item you de-selected - Tooltips can no longer go offscreen vertically - Monster Carves text is now consolidated, and won't go outside of the textbox in normal gameplay -Hunters level up when they reach the exp amount listed, not when they go above it (1 exp earlier) - Auto-craft text is hidden until it's unlocked - 'Focused' skill now properly works, and shows its display properly - The number of tools in your pouch is now displayed correctly - Potential fix for a bug that allowed you to plant nothing - Downloading save no longer exposes all of localstorage - Farm plots retain their seed selection after planting (does not persist through reloads yet) 04/29/24 - 0.1.10 - hotfix FIXES: - Planting a seed no longer crashes the game - Expeditions can no longer be started without hunters, and any saves affected by the bug should be fixed - Tools are no longer stuck in Hunter's inventories if loading from an older save - Quests can no longer go on forever, with the monster attacking 'ghost' hunters 04/26/24 - 0.1.9 - hotfix FIXES: - Uploading and Deleting saves should work consistently - Plusses no longer appear next to slots where the Hunter has nothing available to equip - Deleting your save now deletes your entire save - Forced all cached data files to update on version change 04/25/23 - 0.1.8 - Beach Episode [pt. I] NEW CONTENT: - A whole new Locale with new Items - New Monster (Longlin), complete with armor and weapons - New Armor Effects (Focused, Metabolized, Immunized) - Status Effects (Poison) - New Amalgam to combat statuses (Antidote) - New Seed (Wrydd Ovule) - Weapon Damage Classes (Sharp and Blunt) - Monster Damage Class Resistances - Sealslug Weapons - Autocrafting (Unlocked with Village Construction) - Slimed Tools (better, durability, unlocked after the first Monster) - New Hunter Level Milestone (lvl 10) - Remedy Pouch Upgrade - Longhouse construction allows for a 4th Hunter NEW QOL: - New Menu system for equipping potions and tools - Hunter Level Milestones glow when the hunter is hovered CHANGES: - Tar Ivy no longer needed for cart, needed for forge instead - Quests/Expeditions now show the distance that needs to be travelled - Quests now show the Monster's drops (if any) on Quest completion/failure - Monsters reward exp - Sealslug got a buff, due to tabbed-out combat being bugged. It should be slightly more of a threat when tabbed-in, and exactly the same when tabbed-out. - Upated the Sliver Weapon's sprite to better reflect its weapon class - Updated weapon preview text on Hunter tab to be more informative - Objective Tab now stays open/closed between reloads - "Wagon: Reinforced Wheels" now requires 1 less Tar Ivy - Donation button now has an on-screen pop-up - Quest Item Log is now 1.8x taller, and shows 5 lines instead of 3 - Items now show their rarity - Inventory headers were shuffled, with a new header for seeds - Loading Offline Time now has a progress bar - Changelog now opens on first launch after an update - Recipe details scroll with the screen FIXES: - Combat now works when in another tab, used to result in the player taking significantly more damage than intended - Quest monsters no longer reset their health if the game is re-loaded during a Hunt - Hunters no longer come back to life if the game is re-loaded while they are fainted - The monster/hunter attack timer is no longer reset on reload - Healing Moss is now tied to gameticks rather than an external timer, which should prevent future bugs - Equipment no longer shows its description after being unequipped - Adjusted the Village Upgrade Tree's spacing so all upgrades are visible on all fonts - Isles Font is now actually the default on a new game - Hunters will no longer use tools if the current locale doesn't offer drops for them - Naturalist no longer affects Monster Drops - Added a fallback image for all armors and weapons 03/25/2024 - 0.1.7 - The One You've Been Waiting For CHANGES: - Introduced Isles Font as the new default (will be receiving adjustments) - Adjusted other fonts to fit their boxes better 03/21/2024 - 0.1.6 FIXES: - Equipping armor should now work on mobile 03/20/2024 - 0.1.5 - The Village Must Grow NEW CONTENT: - Added Objectives 10 - 13 - Added a village upgrade to increase 'flimsy tool' durability - Added Bonfire unlock + functionality - Added Village Construction (in the village tab) - Added the Farm and Nursery Constructions - Tools have a dedicated pouch with upgrades - Farm is functional and seeds can be planted NEW QOL: - Added a way to view old text entries (very barebones ATM) - Text Entries now support images (only one for now) - Added alert lights for when something new is unlocked (not comprehensive yet) - Added functionality for sub-tabs on pages - Added new recipes for intermediate crafting materials - Added a window that shows crafting details when hovered over a recipe - Font Choice now saves, and other user preferences will in the future CHANGES: - Tools now display their chance to *not* break - Updated tool break chances - Softer default background color - Inventory is now more organized; added labels - Updated some crafting times - Recipes now show how long they take to craft - Save files now store your last played version - Made potion tooltips more informative - Hunters are more likely to use their tools when they're equipped - Mining Stoon in the Meadows has a higher max drop - Updated some armor recipes and skills - Added a third font option - Added a donation button FIXES: - Mouse cursor updates when hovering on most clickable elements - 'Craft Axe' objective now requires the correct amount of materials - Can no longer 'Upgrade Pouch' while a Hunter is working. No indicator for this yet, but it mitigates losing items in the field 02/14/2024 - 0.1.4 - Happy Valentines NEW: - Game fully runs when unfocused - finally! - Drowsy skill implemented - Hunters gain 0.2 levels of Drowsy at level 3 to aid in the first fight - Added 2 new village upgrades - not unlockable yet - The game now has a load screen - The game now plays an intro - WIP for aesthetics - Added new recipes for intermediate materials - not unlockable yet CHANGES: - Changed default Hunter names on new save files - Re-did how offline time works, all cases are now covered - Offline time capped to 30 minutes - Forager visual values updated, no change to effect - Forager and Naturalist skills have more detail - Overhauled the formula for Naturalist, should be more consistent FIXES: - Hunters should no longer recover health on reload if not resting - 'No Skills' text now displays properly on a brand new save - Tabs should consistently be readable to screen-readers (hopefully) - Cleaned up the console logs to minimize unnecessary information - Capped offline time to 30 minutes to avoid extreme lag / infinite load - Redid Visual Tick vs Game Tick logic - No longer ill and am able to work on this again - Naturalist no longer has an impact on finding rarer items (unsure if it ever did) 02/06/2024 - 0.1.3 NEW: - New hunter equipping UI. Can now unequip and change armor/weapons - Added 'alt' tags to the left Tabs so they can be read by screen-readers - Added 2 new objectives (8 and 9) - Added a 'view previous objectives' button - Added slugsuit armor images CHANGES: - Added height variation to the Village Upgrade Tree FIXES: - Upgrades that require a number of kills now update correctly 02/04/2024 - 0.1.2 CHANGES: - Updated some UI - Updated alternative font size to match default - It is now logged when a tool breaks on an Expedition - You no longer see what item you dropped if your bag is full on an Expedition - Sealslug HP lowered by from 1000 to 700, which should make the fight much more consistent. FIXES: - Hunters now consistently deal correct damage - Hunters can no longer give items to Hunters in other areas - The level 8 upgrade for hunters no longer gives increased items 02/03/2024 - 0.1.1 NEW: - Added a toggle to change the font - Added Discord link CHANGES: - Rebalanced drop rates to increase odds for Stoon and Hardbark in the Meadows - Changed requirements for early village upgrades to ease progression - Objective box now reopens when there's a new objective if it was previously closed - Updated some objective text to help clarify mechanics FIXES - Hunters no longer stay dead after fainting once