CHANGES: - Bumped up the maximum amount on Auto-Craft to 99,999 (was 999) FIXES: - Golems should no longer vanish upon being re-assigned - Fixed a bug where the refinery's output visuals could desync from the actual item your were clicking on - Optimized the Crafting system by a substantial amount to both memory and response - Fixed some potential Refinery crashes 03/09/25 - 0.5.04 - qol + hotfix NEW QOL: - Added 'Hold-to-Craft' on recipes to save from extra clicking in the mid-game. Hold left-click on any crafting recipe to queue up bulk - Added right-click functionality to the 'Remove Crafting' buttons. This will remove all items in queue (currently can noticably lag with large queue sizes, optimizations to come) CHANGES: - Added a new Objective between #38 and #39 that should help smooth out a hole in story progression - Can now have either boat be sailed manually without a golem, with a limit that only one at a time can be sailed this way - 'Smouldering' and 'Latent Strength' still show up in the damage calculation window if the skill is equipped but the multiplier is x1 - Hunters have less variance in their swing speed, down from 20% to 10% - Weapons now have different swing speeds. This will be fleshed out further very soon FIXES: - Another boat auto-load fix, this time for when all boats don't have golems assigned - The ability to build two extra boats in specific situations has been removed - Fixed a bug where boats could be updated while not at Solace 2/25/26 - 0.5.03 - boatfix NEW QOL: - Can now view all the notes you've received via the journal FIXES: - Fixed an issue where some early-game tips wouldn't trigger - Automated Boats will now automatically leave Isles with empty inventories, if they detect their destination Isle has at least one item their current Isle is requesting (this was already working in some cases, but this fixes a major edge case) - Cleaned up a lack of thread around the Golem Achievement 2/23/26 - 0.5.02 - hotfix CHANGES: - Added seed icon to relevant item cards - Golem Farm Level 15 Bonus now functional - All currently non-functional Golem bonuses are crossed out FIXES: - Hunters with large health pools will now use their healing items at proper times - 7th Monster's drops now have the correct color and are tied to the correct Monster - Layered Armor becomes equippable after purchasing some from the Trader if it wasn't already - 'Illusive Encounter' Achievement unlocks correctly 2/22/26 - 0.5.01 - hotfix FIXES: - Characters now scale properly regardless of your screen resolution when spoken to - More typos located and culled - Ship Upgrades now properly update (only a problem for the Shallop) - Boats now update their current location properly - Golem page is now scrollable - Some formatting fixed - Fixed an issue where the save sometimes wouldn't load if Golems were auto-crafting but the resident was not 2/16/26 - 0.5.0 - Resonant Airwaves NEW CONTENT: - New Weapons for the Rivik and Shrist, as well as the Drodden - Added 2 New Mechanics to Isle 3: -- RESONANCE to provide universal buffs at a cost -- TRADER to turn trade your excess items for mysterious goods - Shipyard to build new ships - Expanded Story across all the Isles to round out content and push further -- This includes several new Objectives - Several new recipes, mainly focused on expanding the village and shipyard - New Locales on Isle 2 - New Monster - 4 new Achievements NEW QOL: - Wishlist! Right-click any recipe/upgrade to pin it to the right side of the screen - Golems' capabilities grow as they advance in a skill - New Golem tasks have been added (Refinery output, Crafting Golems) - Can now click a Hunter's damage/defense icon to see a break-down of their stats - Added a 'Load from File' button - Upgrades to Max Offline Time, the first of which unlocks shortly after Quest Automation - Dual Objectives, to allow for better guidance through the branching parts of the story - 'Golden Questies' - A completely original system where you can click little circles on the Expedition screen for a reward; in this case, a 2x gathering speed boost. They appear more in the early game and then taper off CHANGES: - Slightly nerfed Rivik's health to hopefully be less of a roadblock - Wrydd Clot drop chance has been buffed 3x to ensure smoother progression - The 6th and 7th Hunters rely on each other - Crafting Recipes are now alphabetized - Items now show if they're refinable - Item amount numbers are bigger by default - Golems require an extra story beat to be formally unlocked - Changed how internal time is counted, which may initially result in visually inflated numbers until the save is loaded - Layered Armor always appears under 'normal' Armor on the Forge page - Finally remembered I could bulk-resize with Python, so many images are now compressed, with the new size being an average of 30% of the previous with minimal to no visual changes outside of 4k (better loading and performance) - 'Reinforcing' button now glows until you click it, as it was easily missable before - Lowered some of the first village upgrade costs. Also guarantee first hardbark and erron even earlier - Hunter Level Milestones no longer show up as skills. This gives the level 20 skills a slight buff, since it multiplies with 'Focus' now - Full Golem Exp rebalance - Right-clicking to assign a Golem now prioritizes Golems without jobs - Tweaked some recipes, such as adv. kits and the 'Reinforce Boat' upgrade - Pages with subtabs won't show their subtab selection if no other options are unlocked - Only one ship without a Golem assigned will be loaded at once automatically - Updated Isle images on the Expedition screen - Golem Levels are capped - Hunters no longer pulse when hovered over FIXES: - Re-fixed the shipyard 'passenger' upgrade not updating properly once purchased (broken since 0.4.0) - Isle 3's expedition screen finally uses the correct white highlight - Characters no longer show up on incorrect Isles, and their speech bubbles do the same - Isle 3's secret character stays better at being secret - Fixed boat's being locked onto the Auto-Dest path even when no Golems are assigned - Golems will now always release Farm Plots when you tell them to - Quest timers are now on game-time and not real-world time (purely visual, should result in less bloated numbers on Quests) - Should have resolved a memory leak that could cause crashes in long sessions - Continued notable optimization in offline progress loading and general gameplay - Dialogue will now exit if a Story Textbox pops up - Library now correctly shows Bonus Drops with 0 item minimums - Library Familiarity pop-up when hovering over Hunters is no longer hidden - You are now actually slightly slower before the first cart upgrade so that it finally does what it says it does - 'Minimum Tool to Auto-Equip' setting correctly starts at the lowest value - Fixed some Library formatting issues that could happen on certain fonts - Fixed a bug where you could spend one more Spire Heart than you had 11/18/25 - 0.4.11 - hotfix FIXES: - Equipment Sets beyond the first two now properly unlock - Can now properly disable Seasonal Events - Seasonal events are now active upon starting a fresh game 11/17/25 - 0.4.1 NEW QOL: - Added unique tracking text per monster - Added variations on the message that is displayed when you bail from a quest, based on how much damage the monster did - Isle 3 tabs now have proper art CHANGES: - Notably buffed the Shrist to encourage Isle 3 exploration - Buffed the Rivik's health and armor, as well as some damage values - Made Orym a more prominent player in Isle 3's story. Further reworks to come - 'Gelid seed' requires 2 less Fuel to heat up - Added some new UI art to the quest page. Further reworks to come - Tabs automatically shrink if they would otherwise go off-screen at current size settings - Zoomed in the Quest camera to prepare for upcoming Combat animations - Offline progress should be notably faster when calculating Golems FIXES: - Some typos fixed - Offline Progress sometimes listed 'seeds planted' incorrectly - The boat should no longer become unusable before heading to a new Isle - Clicking through the diary can no longer scroll the entire screen - Characters should now properly move Isles when they deliver dialogue 11/8/25 - 0.4.02 - hotfix FIXES: - Fixed an issue where the boat sometimes would auto-depart before automation was unlocked 11/7/25 - 0.4.01 - hotfix CHANGES: - Added (WIP) to the Golem crafting category, as it's not yet implemented - 'Golem' tab has been renamed - Tab icon resolutions have been enhanced FIXES: - The Fert Golem task no longer has issues - Some of Illid's dialogue pertaining to Isle 3 no longer unlocks early - Golem bonus numbers should no longer have long decimals 11/6/25 - 0.4.0 - Crystil Hearts NEW CONTENT: - GOLEMS! Automation is here - New Isle 3 Locale - New Isle 3 Monster + Armor - Expanded Isle 3 Story - Tons of new items + recipes - New seed - 2 new tiers of Stoonmelt - More Village Construction options - New Hunter(s) - HALLOWEEN EVENT + Several Layered Armors - 2 new Achievements - Isle 3 has a visual map NEW QOL: - Added more Offline Tracking - Added Refinery to notifications - Can now determine minimum Tool level per quest - Can toggle Village Decorations - Golems again CHANGES: - UI Overhaul across the board - The bar that shows up when you're on an online demo build has been tweaked - 'Reckless' skill now makes you take more damage from sources that ignore armor (posion, heat, etc.) at half the usual multiplier (previously no increase) - Ship Auto-Loading now takes some time. This is to set up future automation - Can now right-click ship's inventory to remove - Lowered the Refinery's max mastery cap for both organics - Added an icon to show that you can change a ship's name - Tool breaking now appears after chop/mine message to hopefully avoid some confusion - Items no longer show a number if they are the only item - Some item descriptions changed - Isle 3 now has a dark theme - Nicknames for certain long item names on Item Cards (such as on the Inventory page) - Seasonal Items now have unique colors - Shrist has a slightly lower evasion stat, but gains combat familiarity slightly slower - Renamed all 'crystal' to 'crystil', because 'stoon' needed a friend - Upped the resolution and fixed some art on the original 3 armors - Hunter Equip boxes now split into multiple lines FIXES: - Village construction page no longer looks compressed when first accessed - Manifest now retains alphebetical order - Can no longer change the boat's destination mid-travel - Web build should load faster, as it caches certain images more efficiently - Items now visually sink in the Refinery to a consistent depth - The game no longer indefiniely pings Steam if you're not logged in on web - Isle tab colors update their colors when changing themes - Fixed some incorrect values when displaying "Total Raw Resources", as it did not account for recipes that outputted multiple of one item - There was actually indeed an insidious bug in the monster targeting system that made them more likely to pick off individual hunters - Recipes that use FUEL now show the numbers in the correct order - Fert Barrel now remembers your last selected recipe on load - Coastal Pass now appears on the map again - Can no longer reinforce armors past their max levels - Armors with negative reinforcement levels now appear as 'starred', though the extra bonuses are saved. Should fix itself over time - Finally fixed the zombie hunter bug, where hunters would sometimes be considered dead upon starting a quest even with full health, causing an instant fail in some cases. - Hunters only use health potions when they'll benefit from the full heal. This was only an issue with the best healing items and high levels of the 'Metabolized' skill - Village no longer appears de-constructed if re-loaded 09/22/25 - 0.3.11 FIXES: - Rime Root recipes no longer unlock early 09/15/25 - 0.3.1 - Achieving New Horizons NEW CONTENT: - Added ACTS. These are small cutscenes that play before major story beats - STEAM ACHIEVEMENTS! + Achievement images and better notifications when unlocked - Isle 3's opening locale is ready to be explored - 3 new Achievements - Added a Watchtower upgrade and respective donation materials - Added Wardrobe and Manifest upgrades and respective donation materials - Added Shrist Armor set - New Armor Skill: Incised - increases amount of drops from a successful quest - New Armor Skill: Smouldering - sets you on fire in exchange for higher damage - New stage in the dynamic menu - New seeds stemming from the previously unused Drodden drop - New Amalgam to help with the Shrist - New level to the consumables pouch - New Community Art from "lee"! NEW QOL: - Better Offline menu. Now shows items crafted and how many of the items you gathered were used while crafting - Added a Growth Speed bonus to the Farm based on total Expertise CHANGES: - The first isle no longer visually has a campfire on the 'Expeditions' screen until the story has been progressed - Shrist drops are finally named - Lowered Sealslug requirement for "Expand into the Hardlands" Village upgrade - Updated 'monster slime's description to make it more clear what its purpose is - Illid now notifies players when they unlock the Antidote - Can now see Equip Set names when hovering over the equip buttons - Hunter boxes now visually indicate when they are fainted via desaturation and darkening - The menu is now frozen to 16:9 - Renamed 'Upgrades' to 'Kits' and gave them their own Inventory tab - Tab sizes automatically shrink once a certain amount are unlocked and tab size is set to 'default'. Can be reverted any time - Increased the cost of erron weapons by a single 'erron bloom' - Moved petrified bark to the 'Chopping' category for the Isle 2 excursion - Notifications vary visually between types/content - Small formatting tweaks - Lowered 'Sparkett' fuel value - Removed 'use time' from Amalgams description, as it's unimplemented currently - Shrist's health lowered slightly FIXES: - Auto-Equip tools now works for the 'Molten Gorge' and other Expeditions with that one's mechanic - typos upon typos - Monster attack images should generally be loaded by the time combat begins - Boats can no longer be auto-loaded while travelling - 'One Man Army' achievement no longer unlocks if you bail from a quest - Notifications no longer show Isle names before Isle 2 is unlocked - Recipes requiring Fuel no longer appear/disappear on Isles and categories they're not supposed to - The Dinghy on Isle 2 is no longer created with an improper amount of Hunter slots - Excursions can no longer be cleared by dropping items, they must be brought back to camp. The previous behavior was unintended, and resulted in me losing a rare drop on my playthrough >: - Craft 'Auto' tab updates when changing Isles - Removed the unbuildable construction visual from the Village Construction page - Achievement count updates correctly - Making the ship in Isle 2 now sets the destination to Isle 1 again - Equipment sets can no longer try to equip armor that doesn't exist 08/1/25 - 0.3.03 FIXES: - Fixed a layering issue on the Equipment Sets screen 07/29/25 - 0.3.02 CHANGES: - Streamlined the game's opening: changed two early village upgrade recipes, and extended secret guaranteed Hardbark rolls to the first 3 - Web-build now lets you play in demo mode if it can't connect to Steam in 30 seconds, as opposed to continually re-trying forever. Should help if there are outages or if Steam is blocked on your network 07/27/25 - 0.3.01 - hotfix FIXES: - Fixed a crash when talking to NPC's before they had important dialogue - Fixed the Dock Manifest checkbox not appearing until refresh 07/25/25 - 0.3 - 1 Year Anniversary NEW CONTENT: - Story Continuation - 'a cold wind blows' - New Locale with a new mechanic: Heat - New(er) Locale on top of that - New Monster with it's own Ultimate Move - Anniversary Event: Unlock permanent decor for your village made by the community! - New Crafting mechanic: Furnace - New Recipes for the Furnace - New Locale Items - Armor Reinforcement system to upgrade the defense of existing pieces - New tier of 'stoonmelt' - Multiple new pieces of dialogue - New NPC Portraits - Can finally plant petrified seedpods, and potentially use them elsewhere... - Village Donations, a way to streamline future construction upgrades - Multiple new Farm and Workshop upgrades - Isle 2 finally has a dynamic map - Objectives 26 - 30 NEW QOL: - Isle Manifest - Automatically load your boats with items to transport between Isles - Notifications pop up at the bottom of the screen to inform you of notable things - Can now 'right-click' a boat name to rename it - Important Dialogue is now tracked in the Diary/Objectives box - Volume slider in settings; better late than never! - Can now sort Inventory (alphabetically with some exceptions, Eg. monster parts are grouped by monster) CHANGES: - Boats on the map are much bigger and sway in the waves - Can't skip past very specific important dialogue boxes - Ieyllyn has new dialogue to hint at unlocking Drai - Tweaks to how group dialogue is presented - Slightly increased the cost of the Wardrobe upgrade, to encourage gathering certain resources - 'potion' renamed to 'consumable' in Inventory item descriptions - Can now click through Music box anywhere that isn't a playback button - 'Fused Staff' recipe unlock moved to when the Furnace is unlocked, as it now requires the Furnace to make - 'Upload Save' changed to 'Load Save' - Changed the categorization of some items (such as ship parts) - Changed the in-game Dock map-projection so that x and y are on the same scale again - Buttons to change crafting categories look more like buttons, and added categories - Changed Fert and Stoonmelt naming to keep more consistency across how item tiers are presented - Changed "ship parts (basic)" to "ship parts (simple)" for sorting reasons - Consumable names are now shown on the Quest Automation screen - 'Hunter Upgrades' columns now condense when all upgrades for a Hunter have been bought - Easter event 'eggs' are canonically forgotten about after the event ends (changed description) - Changed some song names FIXES: - Hunter Images no longer reload every time you change tab - Fixed speech-bubble text going off-screen when playing at smaller scales - Fixed character Dialogue Alerts not disappearing from the tabs when they should - Farms now visually display the seed you have growing even between reloads, and are just generally more visually consistent with the seed selection list - Drai moves to 'Quests' tab at the right time before reload - Made some quest name capitalization more consistent - 'Add [1] Moss' changed to 'Add [1] S. Clump', since Soothing Clump is the item it ultimately uses - Quest Log Text no longer goes offscreen - Changed 'crevice' to 'crevasse' - The 'have' text on the Farm's Fertilizer box should now update correctly - Village Construction tab no longer has a yellow notification every reload - The Refinery no longer generates infinite smoke - Implemented some previously un-triggerable Minrah dialogue - Settings window now visually remembers your tab size - The menu now properly plays music, as it was intended to for months. Most likely only affected the web version, and was dependent on how quickly the game loaded - "Looking Good" achievement now triggers correctly - 'Other Isle' text now correctly disappears from the Hunter screen before Isle 2 is unlocked - Farm plots no longer misalign under certain conditions - Characters on a different Isle no longer show up on the 'Village Construction' scene - Can no longer click on the same crafting category you already have selected (purely visual bug) - 'Research Level' removed from Library, as it was part of an unimplemented feature (will return eventually) - Och's missing pixels are finally in place. Maybe no one noticed this. - Aryll's coloring is finally consistent - Can longer change Hunter's equipment after they've auto-departed - Hunters can now successfully rest even when they try to grab tools automatically 05/09/25 - 0.2.72 - hotfix FIXES: - Sealslug damage has been 10% of its intended value for about 8 months. This is now rectified - Watchtower upgrade now re-appears at the appropriate time 04/28/25 - 0.2.71 - hotfix CHANGES: - Added icons for the Tarred Tools - 'egg seed' now listed with the other seeds in Inventory FIXES: - Hunter Exp Bar visible again - Fixed a small visual bug on the Tercet-Best Leggings 04/23/25 - 0.2.7 - Eggcellent Update NEW CONTENT: - Achievements! Very WIP atm, suggestions appreciated. Found in the old 'Objectives Log' book button (Steam Achievements on the way) - Easter Event! Collect Eggs to get purely cosmetic layered armor! - And with that, a layered armor system! Currently only supports the new Easter set, but will be expanded upon with newer sets NEW QOL: - Equipment Sets! Available after building the Longhouse. Swap between hunter Equipment loadouts at the touch of a button - Steam Cloud Saves can now be loaded from the main-menu - Hunter HP Bars are always visible on the Quest page if below max health CHANGES: - Diary/Objective log entirely overhauled - Hunters' equip boxes change color to show which item you're hovering over - Expeditions now allow auto-return when all tools are broken - The 5th Hunter now canonically moves into the Longhouse (shown in the construction tab) - Finally added the remaining missing weapon icon textures FIXES: - Fixed a potential bug when dragging a hunter into the Quest/Boat slot they were already in - Refinery no longer shows lower odds if no items are in the Input - Locale highlights on the Expeditions map no longer carry over when switching Isles - Cleaned up some subtle armor visual layering issues 03/10/25 - 0.2.65 - hotfix NEW QOL: - Added 'Add 5' and 'Add Max' option to the Fertilizer Barrel, so no more clicking Driftwood 50 times FIXES: - Offline time is back to 30 minutes - Fixed some weird formatting in the 'Previous Objectives' log 02/17/25 - 0.2.64 - hotfix FIXES: - The 'Reckless' skill no longer makes you invincible and functions as intended 02/15/25 - 0.2.63 - hotfix FIXES: - Fixed the Refinery showing exact numbers instead of obfuscated values 02/09/25 - 0.2.62 - hotfix FIXES: - Fixed an issue where the game could load for an incredibly long time under certain conditions 02/06/25 - 0.2.61 - hotfix FIXES: - Can no longer craft armor/weapons before having all the ingredients - Fixed a bug where the Refinery's input wouldn't update properly - A missing recipe needed for some Isle 2 weapons now unlocks properly 02/06/25 - 0.2.6 - Into Fire NEW CONTENT: - The Refinery is finally open for business! - Fertilizers are here! Currently 3 types, each providing a bonus chance for successful growth - Dynamic Isle Map for the Dock - 2 new armor sets! Both on Isle 2, one for a monster and one for the Refinery - 5 new armor skills: Finesse, Keen, Honed, Nimble, & Reckless - 5 new weapons, and 1 new weapon type! (Some WIP art) - The Shipyard is here, allowing your dinghies to become viable - New recipes for the Shipyard - Skeerim is fully animated and rebalanced - Workshop Art (WIP) NEW QOL: - Excursions can now be automated - Isle 2 Watchtower Upgrade for better multitasking CHANGES: - Speech Alerts change color if they're coming from a different Isle than currently selected - Item/Equipment names appear when changing Hunters' inventories/equipment - Some dialogue changes/additions on Isle 2 - 5th Hunter starts with some starter exp and starting armor for story reasons (should apply retroactively) - Added some placeholder smoke to the refinery - Hunters now gain exp if they bail from a quest, at half the rate of sticking it through to the end - Hunter names are no longer stored in your save file, for better localization in the future - Hunters gain familiarity relative to how long they were conscious when fighting a monster - Added a button in settings to show/copy save file location - Tab sizes can be changed in settings - Reformatted Forge Armor+Weapons Page - Reformatted Recipes page into two tabs - Hunter travel speed no longer increases linearly with the amount of hunters (slightly nerfed) - Dinghies only support 2 Hunters by default (previously 3), but can be upgraded - Hunters no longer all attack at once, but have independent speed as a foundation for future weapon variety - Hunters show their health on the expeditions screen if below max health and assigned to a quest (having idle hunters show their health will be coming later due to some fun past coding decisions) - Added missing item descriptions FIXES: - Village construction properly hidden on Isle 2 again - Removed an unintentional milestone from hunter levels - Fixed some layout issues on the Hunter page - Offline progress box no longer displays inflated values if opened multiple times in one session - Dock's inventory 'headers' no longer disappear - No longer shows that you 'carved 0' of an item - Fixed a bug where Tarasii seeds grew 100x as fast (unfortunately a bug, not a feature) - Progress Bars are much more performant (hopefully) - Fixed some (undefined) descriptions - Cleaned up some dialogue - Fixed some layering issues with the tabs bar at lower resolutions - Forced the web-build to always fetch the latest files between updates - Character speech notifications follow them between tabs - Speech notifications disappear correctly - Windup Skill is no longer a nerf and functions correctly, contributing about ~30% more damage than previously. It also no longer slows down all Hunters, including those without the skill. Basically, it functions correctly now, and I'm a bit bewildered it was so bad the first time around. - Windup Skill no longer displays a bloated attack number when equipped - 'pressed moss' now appears with the other consumables in the Recipes sorted tabs - Removed all references to the foreign substance 'stone' - Can no longer use 'Intro' button to bypass some demo restrictions 01/01/25 - 0.2.54 - A Stable New Years FIXES: - Updated the underlying engine to hopefully resolve some stability issues - Fixed a major bug in the audio-shuffler code that caused the game to hang when switching songs, sometimes indefinitely 12/31/24 - 0.2.53 - Welcome new Hunters NEW CONTENT: - 'Tracker' skill implemented - New tools unlocked with Isle 2's other new recipes! - 5th Hunter can join the crew - Fun new dialogue effects (currently sparsely used) NEW QOL: - Dynamic Camera implemented to the active quests display. Currently only used to make the camera follow your mouse - You can finally bail from quests - New Workshop upgrade after Drodden to help automate better tools or building materials - Recipes in the crafting tab can be sorted into type - Offline progress is displayed, and should lag less when catching up after tabbing out CHANGES: - Hunters reorganize on their tab based on their Isle - Library tab now visually shows the monster's initial locale - Farm Plots have to be clicked to harvest once done - Custom scrollbars! No more highlighting text! Feels less like a website now - Shrunk Hunter HP Bars on Quest screen - Village Tab now tries to keep top tabs visible when scrolling - Increased moss cost of 'Mossy Knoll' - Ships now animate into the distance - Certain inventories are categorized (such as the dock's) - Meera renamed to Minrah, as it always should have been - When selecting a tab, you are scrolled to the top of the tab. This should help in locating the weapons tab the first time. - Music is pre-loaded to avoid lag when switching songs FIXES: - Game finally shows you it catching up if you lose focus, instead of freezing for a couple seconds - Speech bubbles no longer scale with the character's size - Health bars stay black after hunters faint - NPCs will no longer pop into view if you scale the window really fast - Auto-generated save file backups no longer have weird end encoding that stops them being immediately loaded - Isle 2 will no longer allow access to village construction early - Dock page's fixed divs should no longer be hidden offscreen 11/06/24 - 0.2.52 NEW CONTENT: - Very WIP Hunter visuals while on a quest NEW QOL: - Can click the purple box by a crafting recipe to cancel the craft (finally) CHANGES: - "(hunter) couldn't find anything" message on Excursions is now red to stand out better FIXES: - Major bug fix, the autocrafter no longer pulls items from the wrong Isle inventory, allowing for negative values - Fixed an issue where workshop upgrades wouldn't register if updating your save from a specific version - Fixed mingle-beam recipe not unlocking until a refresh - Crafting progress bars will only appear on the Isle in which the item is being crafted (no more overlayed bars) - Crafting number boxes will show how much you are making only on the Isle you are currently on - Autocrafting Items now makes progress offline - Fixed a potential memory leak where every item crafted would create a hidden progress bar that wouldn't go away until the game was closed (oops) 10/20/24 - 0.2.5 - Refining the Experience NEW: - **Save Backups, Local Auto-Saves, Steam Cloud Saves** - Added multiple new recipes using Isle 2 resources - Isle 2 workshop can be unlocked - Isle 2 Excursion is completable, unlocks several more story beats - Added placeholder for new mechanic: 'The Refinery' - [EXPERIMENTAL] Added characters to the 'village construction' tab - Added 2 more songs that were accidentally left out: 'Sky Garden' and 'All Who Are Weary' - Settings window now shows total playtime on save - The map on expeditions now updates as you progress - Hunters weapons now appear on their backs [Some placeholder art still present] - Hunters need a longer recovery if they fainted in battle - will be tied to the Ward - Fainted hunters will not be able to go on quests until their HP is above 0 - More Village Construction upgrades (2 Workshop upgrades, 1 Farm upgrade) - New Setting that allows you to choose the minimum strength tool your hunters can auto-equip - Certain text-boxes now explain why they've triggered CHANGES: - Changed some village upgrade text that was outdated - Changed song name 'Under the Maple Leaves' to 'Foraging for Mushrooms' - Auto-equip tools works while the Hunters are resting to be more intuitive - Shattered Coast percentages now add to 100% instead of 80% (oops) - Red text in the Village Construction tab no longer looks horrible - Remedy upgrades only show once the Amalgam table is built - 'Steading' renamed to 'Garden' - Village Construction UI revamped - Malig-zome not listed as a seed since it cannot be planted - Added a category to the inventory for construction materials - 'Ice Herb' now called 'Alough' and is used in Soothing Clump instead of Moss - Updated some of Drai's dialogue to segue into the watchtower - Watchtower is slightly cheaper FIXES: - Removed song 'Untitled 2', which was a duplicated of 'Foraging for Mushrooms' - The Village Construction floor no longer moves the wrong way when changing buildings - Village Construction tab no longer unlocks with the village - Illid now moves to the farm when it's unlocked - The text box no longer sometimes types out whole lines at once instead of letter-by-letter - The Village Construction preview layers better, won't appear above things it shouldn't - Watchtower unlock now shows without a refresh - Boats no longer need a refresh to work - Numbers show correctly when manually equipping Hunters' tools on Isle 2 09/20/24 - 0.2.43 - boatfix FIXES: - Fixed an issue where the starter boat could go missing if reloading the game at a certain point - Boats now show the 'Depart' button after they arrive - Boats now no longer keep Aryll hidden until refresh (Aryll really drew the short end of the stick with these bugs) - Boats now visually update their emptied inventory upon arrival - Boats now unlock their inventory upon arrive without needing a refresh 09/19/24 - 0.2.42 - hotfix FIXES: - Fixed an issue where Aryll specifically wouldn't gain Combat Familiarity - Fixed an issue where 'mingle-beam' was renamed to 'tar brick' temporarily 09/18/24 - 0.2.41 - hotfix FIXES: - Fixed an issue where a tab would disappear if updating from a certain version 09/17/24 - 0.2.4 - The Journey Back NEW: - Isle 2 Story implemented! - Dynamic menu that updates with your progress - Two-person dialogue system - Village upgrades implemented on Isle 2 - Credits - Added a dynamic map of the island to the Expeditions page (currently *VERY* WIP, and only for Isle 1) - Can finally return to Isle 1 after leaving - Added Objectives 19 - 22 - Added Some new Recipes for Tool Upgrades - New Monster (Skeerim) CHANGES: - Combat familiarity system is less punishing at the beginning and rebalanced - Longlin should be more consistent with ideal armor early on due to this change - Upped the resolution of the Hunt animations by 4x, so they should look less pixelated - Increased some stick/stoon cost for the first armor set - Added some missing item descriptions - All characters are now a more appropriate relative size FIXES: - Hunters gain their familiarity badge without needing a refresh (visual bug only) - Fixed a slightly transparent tab - Slughide drops now add up to 100% - Dialogue events now cover the whole UI instead of the current tab - Fixed a bug where automated quests could stay active - The boat now appropriately disappears when it should - Hunters now successfully return from excursions 08/14/24 - 0.2.31 - hotfix NEW: - New character on Isle 2 CHANGES: - Updated all chibis (for the sake of making them more dynamic) - Added new art for the Isle 2 characters FIXES: - Familiarity now *actually* increases dodge change, was bugged before - 'Begin' disappears on the intro - Double Progress-Bar glitch should be fixed - Text-log finally properly clears between quests - Locked players out of some Isle 2 upgrades that aren't working yet - Dock Inventory reflects the inventory of the current Isle instead of Isle 1 08/09/24 - 0.2.3 - Getting Familiar NEW: - Hunters get badges based on their familiarity with a monster, shown while on a quest (this is tied into the rank shown in the Library) - Hunter familiarity with a monster now affects how often they dodge that monster's attacks and how often they hit the monster, + some other bonuses - Hunter tracking familiarity increases how quickly they can track monsters based on how much they've tracked it before NEW QOL: - Hunters can now auto-equip tools from Level 3 (this is overriden by Quest auto-equip selections if active) CHANGES: - Further buffed stick drops in locale 1 - Health Regen Hunter milestone moved from level 2 to level 3 - Combat Familiarity has a much higher cap - Changed the title of Objective 17 from 'eclectic' to 'eccentric' - Made it clearer why you sometimes couldn't upgrade hunter pouches, both dynamically and with a note - Slightly nerfed default chance to hit the monsters, since it's significantly buffed over time by the new familiarity system - Same as above but to the hunter's chance to dodge a monster's attacks - Library now displays a tooltip when you hover over a hunter - Changed the arbitrary '25%' on the library tab to something more mysterious FIXES: - Removed a rogue
tag from an objective - Meera now [actually] moves to the library - The first objective now shows in the diary - Added a missing apostrophe - Can no longer click on Hunters in the library to change Monster tabs - Fixed 2 issues that could cause saves to load infinitely 07/26/24 - 0.2.2 NEW: - Added 'Dark Mode' in Settings 07/25/24 - 0.2.1 - STEAM LAUNCH!! NEW: - Village Construction Images - Island 2 story - More dialogue (as always) - More character images (as always) CHANGES: - Meera now moves to the library - 'Gacha luck' for your first hardbark and erron ore to guarantee quick drops - 'Skip' on lore entries now moved and changed to an 'X' - Orym no longer plays coy in his 'misc' dialogue - The dock now asks for a confirmation when you leave for the second Island FIXES: - Lorebox now scales - Library formatted correctly - Questing hunters aren't blank when you tab back to the Quests page 07/21/24 - 0.1.19 NEW: - Menu! + Menu animations - Redone intro CHANGES: - Stick and Stoon rates buffed in the Meadows - Adjusted some Objective text - Orym gives better hints at the beginning FIXES: - Fixed a bug that stop hunters from removing tools/consumables from their pouch if there were no tools/consumables in the main inventory - Equipped equipment no longer turns white when re-equipped after emptying the slot - Tab notifications for dialogue work again - The song 'Untitled 2' now plays properly - Download button on load screen works again 07/21/24 - 0.1.18 NEW CONTENT [public]: - Meera (librarian) introduced as a speaking NPC - 9 song tracklist with old songs remastered - Drai has character art when being talked to 07/19/24 - 0.1.17 NEW QOL: - 'Wait for Tools' Quest Automation is working - Quest auto-equipping is here! Hunters can now automatically restock on potions between automated hunts CHANGES: - Added retroactive dialogue triggers for people who have saves beyond the initial triggers - Added thought-bubbles where appropriate to certain dialogues FIXES: - Capped library familiarity, which fixed some formatting bugs - Available Quest Automation text updates properly 07/18/24 - 0.1.16 NEW CONTENT [beta] - Ability to travel to 2nd Isle - New locale on 2nd Isle NEW CONTENT [public]: - Added a ton more dialogue triggers - Drai and Och are now interactable NPC's - Longlin animation on quests NEW QOL [public]: - NPC's with dialogue now show a notification on their respective tab FIXES: - Fixed a bug in which all progress bars were handled wrong offline - Fixed some more overlay issues 07/15/24 - 0.1.15 NEW CONTENT [beta]: -Dock with a ships (requires introduction, can't travel yet) NEW CONTENT [public]: -Little animated monsters on quests 🙂 [currently only on Sealslug, Longlin is 90% done and will be addded soon!] FIXES: -The 4th hunter appears on the Quest page when unlocked -Fixed the overlay issue in Quests -The first Excursion has correct visuals now -Hunters should rest more consistently, especially on reload CHANGES: -Can now right-click to assign hunters -Adjusted some items' listed rarities -Added names to the Character dialogue -Orym now changes costume after first Sealslug kill -Small UI animation for quests -'right-click to add hunters' has been reworded slightly 07/12/24 - 0.1.14 - The Makeover Real talk, I'll update this changelog in the morning. It's been multiple weeks of feverish work and I'm far too tired right now to recount it all. A lot of cosmetic stuff, though NEW CONTENT: - Tracking: Your hunters must track a monster before fighting it. While tracking, they gather at a reduced rate and slowly gain knowledge to track more efficiently in the future. - NPCs: Characters that you can talk to! A couple more are coming soon, and they'll have advice for different parts of the game as you progress! - Music Player with 8 different instrumentals! - Visuals for all armors and monsters! CHANGES: - Added placeholder armor colors to Longlin and Drodden to help differentiate them FIXES: - The Watchtower now consistently unlocks on all saves (only an issue when upgrading from a specific version) - Fixed some random number generation calls using floats instead of ints and vice-versa - Monster Damage Resistances finally actually work 06/21/24 - 0.1.13 - Beach Episode [pt. 2] NEW CONTENT: - New type of Quest: "Excursion" - New Excursion to decrease travel distance to the Coast - New Story content upon entering the coast - Watchtower can now be built - Better health potion [Vitalimash (S)] unlocks after the first Longlin battle - New monster: Drodden - New euipment for Drodden - Auto-Questing! Unlocked with Watchtower, currently only for Expeditions and basic Quests - Added Objectives 14-16 - New skills: Synthetic Veins, Wind-Up, & Latent Strength - New Village upgrades unlocked - Steam Wishlist button NEW QOL: - Added a 'Total Raw Materials' display to the crafting details window CHANGES: - Longling has slightly less resistance to Slashing damage - Objective box now has a slight animation on opening/closing - Watchtower Upgrade is now hidden until revealed through exploration - Tool durability greatly buffed, with lesser but more consistent rewards - Changed some prices around - Changed the name of "Stick and Stone" armor - Antidotes now also make you immune to poison for a few seconds, hopefully making the Longlin much more consistent. - Buffed Longlinen base defense - Adjusted some Longlin armor costs - If the game doesn't load, there's now a button to download your save to send in for testing FIXES: - The 'Hunters' page formats better if hunters wrap to a new line - Vail's upgrades now show up when they're unlocked, without needing to refresh the page - Autocraft won't keep crafting an item you de-selected - Tooltips can no longer go offscreen vertically - Monster Carves text is now consolidated, and won't go outside of the textbox in normal gameplay -Hunters level up when they reach the exp amount listed, not when they go above it (1 exp earlier) - Auto-craft text is hidden until it's unlocked - 'Focused' skill now properly works, and shows its display properly - The number of tools in your pouch is now displayed correctly - Potential fix for a bug that allowed you to plant nothing - Downloading save no longer exposes all of localstorage - Farm plots retain their seed selection after planting (does not persist through reloads yet) 04/29/24 - 0.1.10 - hotfix FIXES: - Planting a seed no longer crashes the game - Expeditions can no longer be started without hunters, and any saves affected by the bug should be fixed - Tools are no longer stuck in Hunter's inventories if loading from an older save - Quests can no longer go on forever, with the monster attacking 'ghost' hunters 04/26/24 - 0.1.9 - hotfix FIXES: - Uploading and Deleting saves should work consistently - Plusses no longer appear next to slots where the Hunter has nothing available to equip - Deleting your save now deletes your entire save - Forced all cached data files to update on version change 04/25/23 - 0.1.8 - Beach Episode [pt. I] NEW CONTENT: - A whole new Locale with new Items - New Monster (Longlin), complete with armor and weapons - New Armor Effects (Focused, Metabolized, Immunized) - Status Effects (Poison) - New Amalgam to combat statuses (Antidote) - New Seed (Wrydd Ovule) - Weapon Damage Classes (Sharp and Blunt) - Monster Damage Class Resistances - Sealslug Weapons - Autocrafting (Unlocked with Village Construction) - Slimed Tools (better, durability, unlocked after the first Monster) - New Hunter Level Milestone (lvl 10) - Remedy Pouch Upgrade - Longhouse construction allows for a 4th Hunter NEW QOL: - New Menu system for equipping potions and tools - Hunter Level Milestones glow when the hunter is hovered CHANGES: - Tar Ivy no longer needed for cart, needed for forge instead - Quests/Expeditions now show the distance that needs to be travelled - Quests now show the Monster's drops (if any) on Quest completion/failure - Monsters reward exp - Sealslug got a buff, due to tabbed-out combat being bugged. It should be slightly more of a threat when tabbed-in, and exactly the same when tabbed-out. - Upated the Sliver Weapon's sprite to better reflect its weapon class - Updated weapon preview text on Hunter tab to be more informative - Objective Tab now stays open/closed between reloads - "Wagon: Reinforced Wheels" now requires 1 less Tar Ivy - Donation button now has an on-screen pop-up - Quest Item Log is now 1.8x taller, and shows 5 lines instead of 3 - Items now show their rarity - Inventory headers were shuffled, with a new header for seeds - Loading Offline Time now has a progress bar - Changelog now opens on first launch after an update - Recipe details scroll with the screen FIXES: - Combat now works when in another tab, used to result in the player taking significantly more damage than intended - Quest monsters no longer reset their health if the game is re-loaded during a Hunt - Hunters no longer come back to life if the game is re-loaded while they are fainted - The monster/hunter attack timer is no longer reset on reload - Healing Moss is now tied to gameticks rather than an external timer, which should prevent future bugs - Equipment no longer shows its description after being unequipped - Adjusted the Village Upgrade Tree's spacing so all upgrades are visible on all fonts - Isles Font is now actually the default on a new game - Hunters will no longer use tools if the current locale doesn't offer drops for them - Naturalist no longer affects Monster Drops - Added a fallback image for all armors and weapons 03/25/2024 - 0.1.7 - The One You've Been Waiting For CHANGES: - Introduced Isles Font as the new default (will be receiving adjustments) - Adjusted other fonts to fit their boxes better 03/21/2024 - 0.1.6 FIXES: - Equipping armor should now work on mobile 03/20/2024 - 0.1.5 - The Village Must Grow NEW CONTENT: - Added Objectives 10 - 13 - Added a village upgrade to increase 'flimsy tool' durability - Added Bonfire unlock + functionality - Added Village Construction (in the village tab) - Added the Farm and Nursery Constructions - Tools have a dedicated pouch with upgrades - Farm is functional and seeds can be planted NEW QOL: - Added a way to view old text entries (very barebones ATM) - Text Entries now support images (only one for now) - Added alert lights for when something new is unlocked (not comprehensive yet) - Added functionality for sub-tabs on pages - Added new recipes for intermediate crafting materials - Added a window that shows crafting details when hovered over a recipe - Font Choice now saves, and other user preferences will in the future CHANGES: - Tools now display their chance to *not* break - Updated tool break chances - Softer default background color - Inventory is now more organized; added labels - Updated some crafting times - Recipes now show how long they take to craft - Save files now store your last played version - Made potion tooltips more informative - Hunters are more likely to use their tools when they're equipped - Mining Stoon in the Meadows has a higher max drop - Updated some armor recipes and skills - Added a third font option - Added a donation button FIXES: - Mouse cursor updates when hovering on most clickable elements - 'Craft Axe' objective now requires the correct amount of materials - Can no longer 'Upgrade Pouch' while a Hunter is working. No indicator for this yet, but it mitigates losing items in the field 02/14/2024 - 0.1.4 - Happy Valentines NEW: - Game fully runs when unfocused - finally! - Drowsy skill implemented - Hunters gain 0.2 levels of Drowsy at level 3 to aid in the first fight - Added 2 new village upgrades - not unlockable yet - The game now has a load screen - The game now plays an intro - WIP for aesthetics - Added new recipes for intermediate materials - not unlockable yet CHANGES: - Changed default Hunter names on new save files - Re-did how offline time works, all cases are now covered - Offline time capped to 30 minutes - Forager visual values updated, no change to effect - Forager and Naturalist skills have more detail - Overhauled the formula for Naturalist, should be more consistent FIXES: - Hunters should no longer recover health on reload if not resting - 'No Skills' text now displays properly on a brand new save - Tabs should consistently be readable to screen-readers (hopefully) - Cleaned up the console logs to minimize unnecessary information - Capped offline time to 30 minutes to avoid extreme lag / infinite load - Redid Visual Tick vs Game Tick logic - No longer ill and am able to work on this again - Naturalist no longer has an impact on finding rarer items (unsure if it ever did) 02/06/2024 - 0.1.3 NEW: - New hunter equipping UI. Can now unequip and change armor/weapons - Added 'alt' tags to the left Tabs so they can be read by screen-readers - Added 2 new objectives (8 and 9) - Added a 'view previous objectives' button - Added slugsuit armor images CHANGES: - Added height variation to the Village Upgrade Tree FIXES: - Upgrades that require a number of kills now update correctly 02/04/2024 - 0.1.2 CHANGES: - Updated some UI - Updated alternative font size to match default - It is now logged when a tool breaks on an Expedition - You no longer see what item you dropped if your bag is full on an Expedition - Sealslug HP lowered by from 1000 to 700, which should make the fight much more consistent. FIXES: - Hunters now consistently deal correct damage - Hunters can no longer give items to Hunters in other areas - The level 8 upgrade for hunters no longer gives increased items 02/03/2024 - 0.1.1 NEW: - Added a toggle to change the font - Added Discord link CHANGES: - Rebalanced drop rates to increase odds for Stoon and Hardbark in the Meadows - Changed requirements for early village upgrades to ease progression - Objective box now reopens when there's a new objective if it was previously closed - Updated some objective text to help clarify mechanics FIXES - Hunters no longer stay dead after fainting once